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Player Guide

How Oil Strategic Reserve works, start to finish

1. What is OSR?

Oil Strategic Reserve (OSR) is a gamified, virtual node-mining platform on Solana. You burn $OSR tokens to deploy virtual Oil Rigs and Mining Shafts on your own 3D compound. Those nodes produce real rewards over time, paid out from a 229M $OSR emission reserve released via a Bitcoin-style halving curve.

Think of it like an incremental game where every action is on-chain: your rigs and shafts are real state, your burns reduce the $OSR supply, and your rewards settle to your wallet.

Both Oil Rigs and Mining Shafts accrue $OSR per second. Mining Shafts can additionally compound pending $OSR directly into level-ups; Oil Rigs are claim-only in v1.

2. Quick start

  1. 1

    Connect a wallet

    Open the Command Center and connect a Solana wallet. In mock mode you can just paste any address to try the game.

  2. 2

    Deploy your first node

    Tap Deploy. Pick an Oil Rig or Mining Shaft, burn the required $OSR + small SOL fee, and it appears on your compound.

  3. 3

    Let it produce

    Nodes accrue rewards every second at a rate determined by level, components, and the live emission factor. Watch pending rewards tick up in your HUD.

  4. 4

    Claim, upgrade, compound

    Claim to cash out (2% fee), upgrade a node to multiply its rate, or compound a Mining Shaft to auto-spend pending $OSR on a level-up. Repeat.

3. Nodes: Rigs vs Shafts

You can own up to 5 nodes per wallet, mixed freely. Each node is an independent entity with its own level, components, and production rate.

Oil Rig

Offshore platform on the water quadrant.

Earns $OSR via the halving emission

Funded by the 229M OSR emission reserve

Claim-only in v1 — compound is a Mining Shaft feature

Slots: Derrick Tower, Pump Jack, Pipeline, Flare Stack

Mining Shaft

Underground operation on the land quadrant.

Earns $OSR

Funded by the OSR reserve wallet

Can compound pending $OSR directly into level-ups (0.75% fee)

Slots: Drill Bit, Ore Cart, Rail Track, Shaft Elevator

4. Levels & Auras

Every node levels up independently from L1 → L10+. Each level adds new 3D geometry (more pumps, derricks, processing gear) and shifts the node's aura color, making progress visible at a glance on the compound.

Effective production rate at any level: baseRate × levelMult × componentMult × emissionFactor

Aura tiers

L1

rust

L2

bronze

L3

copper

L4

steel

L5

silver

L6

platinum

L7

amber

L8

hot-orange

L9

white-hot

L10

gold

Higher levels also pump up the scene's bloom intensity — a max-level compound looks visibly brighter than a fresh one.

Live preview — each level

Level 1

Click + drag to rotate · scroll to zoom

New geometry arrives at specific levels (helipad at L2, derrick at L3, flare stack at L6, second shaft at L7, etc.). The aura color also shifts per tier.

5. Components & Crates

Each node has 4 component slots. Components are earned by opening Supply Crates (costs $OSR, 3 per day per node type). Every drop has a rarity tier that multiplies the node's output:

RarityMultiplierVisual
Common1.00×
Uncommon1.30×
Rare1.60×
Epic2.00×
Legendary2.50×
Mythic3.50×
Divine5.00×

A node's total component multiplier is the average of its 4 installed components (empty slots count as 1.0×). Equip better rarities → higher multiplier → faster production.

Slot compatibility: Oil Rig components fit only in Oil Rigs, Mining Shaft components fit only in Shafts. Each component has a specific slot (you can't put a Derrick Tower in a Pump Jack socket).

Use the Inventory page to move components between nodes — unequip from one, equip on another. The displaced component falls back to your locker.

Every slot, every rarity

Oil Rig slots

SlotCommon
1.00×
Uncommon
1.30×
Rare
1.60×
Epic
2.00×
Legendary
2.50×
Mythic
3.50×
Divine
5.00×
Derrick Tower
Pump Jack
Pipeline
Flare Stack

Mining Shaft slots

SlotCommon
1.00×
Uncommon
1.30×
Rare
1.60×
Epic
2.00×
Legendary
2.50×
Mythic
3.50×
Divine
5.00×
Drill Bit
Ore Cart
Rail Track
Shaft Elevator

Each 3D model is the actual mesh that appears on your node when you equip that component. Rarer tiers add emissive glow that blooms in the scene.

6. Earning & Claiming

Rewards accrue continuously, per second, based on:

  • Your node's base rate (family constant, set per Oil Rig / Mining Shaft)
  • The level multiplier (1.0× at L1, 5.0× at L10, extrapolates beyond)
  • The component multiplier (average rarity across 4 slots)
  • The live emission factor (see section 9)

Pending rewards are kept server-side and streamed to your HUD every ~10s. When you Claim All, every node's pending balance is zeroed and the reserve wallet pays out the net amount to your wallet (2% fee retained in the reserve to keep emissions solvent).

Upgrades and compounds internally accrue first, so you never lose production between actions. A timestamp reset on level-up prevents you from retroactively getting paid at the new, higher rate for time already spent at the old level.

7. Compounding (Mining Shaft only)

Instead of claiming pending $OSR, you can compound it — the protocol spends your pending balance directly on a level-up for that shaft. Pros:

  • Lower fee (0.75% vs 2% on claims)
  • No SOL upgrade fee (burns pending balance only)
  • Automatic — click once, done

The compound succeeds only if your pending (minus fee) covers the next level's upgrade cost. Otherwise it's skipped and your pending balance is untouched.

Oil Rig compound is disabled in v1 as a design decision — we kept the feature set narrow for launch. It may land in a future version if players ask for it.

8. Fees

Mint burn

70%

of OSR cost to burn wallet

Mint treasury

30%

of OSR cost to treasury

Mint SOL fee

0.05 SOL

flat, per mint

Upgrade SOL fee

0.02 SOL

flat, per upgrade

Claim fee

2%

retained in reserve

Compound fee

0.75%

Mining Shaft only

Max nodes

5

per wallet, any mix

Upgrade cost

base × level

L1→L2 costs 2× base, L9→L10 costs 10×

Every OSR leg of a mint or upgrade follows the 70% burn / 30% treasury split. See Tokenomics for the live numbers straight from the backend.

9. How emission works

OSR uses a halving emission curve. Global OSR issuance starts at 262 OSR/sec at genesis and halves every 7 days until the lifetime supply is fully paid out.

E(t) = 262 OSR/sec × 0.5 ^ (t / 7d)

Day 0  : 22.6M OSR emitted
Day 7  : 50% of lifetime already emitted
Day 14 : 75% emitted
Day 30 : 95% emitted
Lifetime total: 229M OSR (pre-minted, mint authority revoked)

Each user earns a share of each second's emission, proportional to their grow-power (sum of component multipliers across their nodes):

user_rate = min(your_gp / network_gp, 30%) × E(t) × welcome_boost

Two key mechanics:
  • Share cap: no user can capture more than 30% of emission
    (prevents lottery-in-thin-network wins)
  • Welcome boost: new users get 8× multiplier for 72h,
    linearly decaying — critical for latecomer retention

Why does emission halve? To front-load excitement during the first 2 weeks while still leaving meaningful yields for latecomers. By day 14, 75% of lifetime OSR has been distributed — but latecomers with the welcome boost still earn well for their first 72 hours.

You can always see current global emission and your share on the Reserve Vault page — it's fully public.

10. Safety & FAQ

Is OSR a financial product or investment?
No. OSR is an on-chain game. Rewards are not guaranteed — they depend on the halving emission schedule, reserve health, and the OSR token's market value. Treat any token interaction as risk capital.
Can I lose my nodes?
Nodes don't disappear. What can happen: if the protocol is paused by admin, or if the halving curve has fully decayed (past day ~60), accrual rates become very small or zero. The nodes themselves stay in your wallet permanently — they just stop earning meaningful yield as the halving tail approaches zero.
What if I lose access to my wallet?
OSR cannot recover wallet access. Protect your seed phrase. If you switch wallets, your nodes stay with the original wallet — there's no transfer or migration feature in v1.
Where does the reward money come from?
The entire OSR emission for the project's lifetime — 229M OSR — is pre-minted to a program-owned emission reserve PDA at genesis. Mint authority is revoked immediately after, so no new OSR can ever be created. Each second, the halving curve determines how much OSR flows out to users proportional to their grow-power share. Protocol SOL revenue (Token-2022 2% transfer fee + LP 2%) goes to a separate treasury and funds infrastructure/ops, not user rewards. You can audit the reserves on the Vault page.
Can I have more than 5 nodes?
Not in v1. The 5-node cap keeps the 3D scene readable and prevents farming rewards with an unbounded number of L1 nodes. Better to upgrade a small fleet than spread thin.
What happens when a node reaches L10?
Levels keep climbing past 10 — the multiplier extrapolates linearly at +0.6 per level (L11 = 5.6×, L12 = 6.2×, etc.). Aura stays gold from L10+. Upgrade cost also keeps scaling linearly.
Is my data safe?
OSR reads wallet addresses and node state only. No email, no KYC, no off-chain account. Everything meaningful is either in your wallet or on the public chain.

Risk Notice

OSR is an experimental gamified extraction protocol. Rewards are discretionary, dynamic, and funded by on-chain treasury inflows — they are not guaranteed yield. Virtual nodes hold no off-chain claim and may lose value. Do not participate with funds you cannot afford to lose.